This map shows some of the items you can get in game and the boss that needed to be killed. Some of the items are dropped directly on ground, others you can find them in boxes or others in exchanging different items at NPCs.
Please read this text before looking on the skills table! There are some rules that are mandatory to know for easier understanding of skill table.
The EFFECT, you see in the table, refer to what the main feature of the skill is. (if it is an attack skill EFFECT will refer to damage, if it is a buff will refer to what the buff does)
The RANGE, you see in the table, may refer to: distance between caster and enemy or ground, distance between targets (for an aoe)
The DURATION, you see in the table, the duration can be fixed or based on stats, or party numbers.
Some ranks give an extra bonus to specific skills (not talking here about what the rank does)
How important an attribute it is for the specific skill`s effect, duration or cool down will be noted as: STR:♦♦, DEX:♦♦♦ . The symbol ♦ goes from 1 (low importance) to 4 (very high importance). For example: INT:♦♦♦ this means that the skill gets most of its effect from int vs INT:♦ which means the skill`s effect will be improved by int in small amount
All skills have effect or duration or cd based on skill level! So keep in mind that for any skill, the skill level is mandatory to be high level (slayers and vampires have their skill level up to 100 - increase by leveling, ousters up to 30 - increase with skill points).
All magical skills are affected by opponent resistance, except those where it is specified! The resistance of the opponent can affect (depending on skill): the damage of a skill, the duration or the success rate.
Some skills are capped (they have a maximum), we did not specify this information in the table, but you will notice it in game.
We did not include all skills. However, if some important skill we did not list please open a ticket about it and we will add its information to the table.
Please keep in mind that we cannot provide direct formulas of the skills in order to prevent exploitation and to maintain a fair and balanced gameplay experience.
Blade
berserker
effect
STR ♦♦♦♦
note
Effect reffer to Defense, Damage and Protection bonuses, while Tohit bonus is skill level based.
air shield
effect
Reduce melee damage received by a percent based on skill level.Capped at 70%.
burning sol
effect
STR ♦♦♦♦ Based on caster`s damage.
spit stream
effect
STR ♦♦♦♦ Based on caster`s damage.
dragon tornado
effect
STR ♦♦♦♦ Based on caster`s damage and skill level.
Based on skill level.
STR ♦♦♦♦
duration
Based on skill level
moon card
Increased damage and duration; All tornados will have same damage.
bomb crash walk
effect
STR ♦♦♦♦ Based on caster`s damage and skill level.
cool down
DEX ♦♦♦♦
goldy set
More damage and range Success rate for bomb effect is 100% Does crit
blade storm
effect
STR ♦♦♦♦ Based on attack range.
note
Gets more damage from 10 in 10 lvls.
Sword
dancing sword
effect
DEX ♦♦♦♦ Increase your tohit with a bonus.
expansion
effect
Increase hp with a bonus based on skill level.
duration
STR ♦♦♦♦ Based on skill level.
bike crash
effect
STR ♦♦♦♦ Based on damage and skill level.
note
Loose sight effect ratio is based on the difference between caster and target levels.
moon card
Increased damage; 60% chances to do crit.
shine sword
effect
STR ♦♦♦♦ DEX ♦♦♦ Based on damage and skill level.
duration
DEX ♦♦♦♦ Based on range.
note
The silver effect amount is based on str.
goldy set
Increased damage and range; Makes silver damage. 70% chances to stun the main target
heavenly spark
effect
Based on caster`s damage and Infinity Thunderbolt level.
note
The silver effect amount is based on str. Gets more damage from 10 in 10 lvls.
Gun
heart catalyst
effect
The heal amount is based on the number of bullets left.
duration
Based on skill level.
sniping
note
Damage bonus is based on STR Tohit bonus is based on DEX Both bonuses also based on skill level.
observing eye
dur
After rank 30. A bonus is applied of 30 seconds.
note
Damage and critical bonuses are based on skill level.
eagle eye 2
note
Increase Tohit with a 20% bonus.
trident
effect
STR ♦♦♦♦
plasma rocket
effect
STR ♦♦♦♦
note
Skill tohit bonus is based on str.
harpoon bomb
effect
STR ♦♦♦♦ Based on skill level and damage.
duration
DEX ♦♦♦♦ Based on range.
moon card
100% hit rate use 2 bullets instead of 5 duration of harpoon is increased to 30 seconds
satellite bomb
effect
DEX ♦♦♦♦ Based on skill level and damage. 25% chances to give blind to creatures around
cool down
DEX ♦♦♦♦ Based on skill level
goldy set
100% hit rate use 5 bullets instead of 10 100% hit rate 70% chances to give blind effect to cratures around bomb makes silver damage
xrl
effect
DEX ♦♦♦♦ Based on skill level and damage.
duration
Based on range.
note
Gets more damage from 10 in 10 lvls.
Heal
protection from curse
effect
INT ♦♦♦♦ Affected by party size.
duration
INT ♦♦♦♦
cool down
Skill level.
protection from poison
effect
INT ♦♦♦♦ Affected by party size.
duration
INT ♦♦♦♦ Skill level.
cool down
Skill level.
protection from acid
effect
INT ♦♦♦♦ Affected by party size.
duration
INT ♦♦♦♦ Skill level.
cool down
Skill level.
protection from blood
effect
INT ♦♦♦♦ Affected by party size.
duration
INT ♦♦♦♦ Skill level.
cool down
Skill level.
denial magic
note
Reduce magical damage by 20%.
cure critical wounds
effect
Affected by party size. Improved by Holy Cross (ctrl+1) as extra bonus.
duration
Skill level.
cure serious wounds
effect
INT ♦♦♦♦
regeneration
effect
INT ♦♦♦♦ A bonus is given while using holy cross.
note
Doesnt work over summon clay.
whitsuntide
note
The resistance bonus is based on skill level and can be maximum 30% with a 30sec duration. When you get resurrected, the healed hp is based on skill level: 100% hp if skill level is 100
cause critial wounds
effect
INT ♦♦♦♦ A bonus is given if rank is learned: soul smashing rank.
note
The resistance bonus is based on skill level.
vigor drop
effect
INT ♦♦♦♦ A bonus is given if rank is learned: soul smashing.
duration
Based on skill level.
note
This skill hits the target 2 times: the second hit damage is 30% from the inital damage.
illendue
effect
INT ♦♦♦♦ A bonus is given if rank is learned: soul smashing.
duration
Skill level.
bombing star
effect
INT ♦♦♦♦ A bonus is given if rank is learned: holy smashing.
note
The skill ignores the opponenet resistance.
passing heal
effect
Heals hp based on range. Improved with holy cross (ctrl+1).
note
This skill can also cure, based on a chance: poisons/doom/blunting/paralyze/seduction
moon card
The heal amount is increased by 50% 100% success rate of cure
illusion inversion
effect
INT ♦♦♦♦
note
This skill have a healing effect: the effect can be activated with a 25% chance and stays for 20 seconds;the heal amount is based on your int but maximum 100hp.
godly set
Summon 1 or 2 guards to help in combat The second effect success rate and damage is increased. The heal amount is increased to 150hp per hit.
genesis
effect
INT ♦♦♦♦ Based also on range and holy smashing rank.
note
Skill gets more damage from 10 in 10 levels.
Enchant
bless
effect
INT ♦♦♦♦ Affected by party size.
duration
After 1000 INT it increase based on int, up to 5 min.
note
The bonus can be increase up to maximum 25%.
striking
effect
INT ♦♦♦♦
duration
After 1000 INT it increase based on int, up to 5 min. Affected by party size.
requital
effect
INT ♦♦♦♦
note
INT ♦♦♦♦ Can reflect maximum 300% from damage received Reflect only melee attacks The reflection can be reduced by opponenet resistance Vampires can break their Mephisto if the countered damage is greater than 1/3 from vampire hp Keep in mind that not all skills can be reflected
aura shield
effect
Reduce attacker hp with 10% from the damage made. The MP consumtion is based on damage that skill makes. It consume less MP vs phsycal attacks. The damage blocked is based on the skill level.
duration
Affected by party size.
note
Doesnt work vs grounds attaks.
holy armor 2
effect
INT ♦♦♦♦
duration
Skill level.
spirit guard
effect
INT ♦♦♦♦ Affected by target level.
duration
50sec fixed 25sec cast on others
note
Cannot be used if thorns are active.
lightness
duration
INT ♦♦♦♦
intimate grail
duration
INT ♦♦♦♦
hpbonus
INT ♦♦♦♦
defbonus
INT ♦♦♦♦
note
Give hp and def when cast on slayers. Remove 25% def and hp when cast on others.
aura ring
effect
INT ♦♦♦♦ A bonus is given if rank is learned: Holy Smashing rank.
note
Skill ignores opponent resistance. The duration differ if cast on self or on others.
sweep vice
effect
INT ♦♦♦♦
note
Damage is based on skill steps: first step have more damage vs the last step. This skill ignore opponent resistance.
divine guidance
effect
INT ♦♦♦♦
duration
Based on skill level
note
Skill has more damage to monsters.
rotten apple
effect
INT ♦♦♦♦ Based on skill level.
moon card
Increased damage and aoe range.
rotten apple
effect
INT ♦♦♦♦ Based on skill level.
godly set
On first time used the clear/cure have wider area. Increased damage. Makes silver damage per hit (by default).