This map shows some of the items you can get in game and the boss that needed to be killed. Some of the items are dropped directly on ground, others you can find them in boxes or others in exchanging different items at NPCs.
Please read this text before looking on the skills table! There are some rules that are mandatory to know for easier understanding of skill table.
The EFFECT, you see in the table, refer to what the main feature of the skill is. (if it is an attack skill EFFECT will refer to damage, if it is a buff will refer to what the buff does)
The RANGE, you see in the table, may refer to: distance between caster and enemy or ground, distance between targets (for an aoe)
The DURATION, you see in the table, the duration can be fixed or based on stats, or party numbers.
Some ranks give an extra bonus to specific skills (not talking here about what the rank does)
How important an attribute it is for the specific skill`s effect, duration or cool down will be noted as: STR:♦♦, DEX:♦♦♦ . The symbol ♦ goes from 1 (low importance) to 4 (very high importance). For example: INT:♦♦♦ this means that the skill gets most of its effect from int vs INT:♦ which means the skill`s effect will be improved by int in small amount. Another example: STR ♦♦♦ DEX ♦♦♦ INT ♦♦♦ this means that the skill`s effect benefit from all 3: 150str will give same effect as 150dex or 150int or as 50str+50dex+50int
All skills have effect or duration or cd based on skill level! So keep in mind that for any skill, the skill level is mandatory to be high level (slayers and vampires have their skill level up to 100 - increase by leveling, ousters up to 30 - increase with skill points).
All magical skills are affected by opponent resistance, except those where it is specified! The resistance of the opponent can affect (depending on skill): the damage of a skill, the duration or the success rate.
Some skills are capped (they have a maximum), we did not specify this information in the table, but you will notice it in game.
We did not include all skills. However, if some important skill we did not list please open a ticket about it and we will add its information to the table.
Please keep in mind that we cannot provide direct formulas of the skills in order to prevent exploitation and to maintain a fair and balanced gameplay experience.
Common
yellow poison
effect
INT ♦♦♦♦
cool down
DEX ♦♦♦♦
success rate
INT ♦♦♦♦ Affected by knowledge of poison. Decreased by opponent resistance.
green poison
effect
INT ♦♦♦♦
duration
INT ♦♦♦♦
note
This skill decrease ousters mages damage by a percent.
darkblue poison
effect
INT ♦♦♦♦
duration
INT ♦♦♦♦
cool down
INT ♦♦♦♦
success rate
Affected by knowledge of poison. The effect of mana decrease is not affected by opponent resistance.
note
This skill ignores opponent resistance.
acid storm
effect
STR ♦ INT ♦♦♦♦ Affected by rank knowledge of acid.
cool down
DEX ♦♦♦♦ Affected by rank knowledge of acid.
range
Affected by rank wide storm.
success rate
Affected by rank knowledge of acid.
note
This skill ignores opponent resistance. Also the skill hits 4 times if knowledge of acid is learned.
acid ball
effect
STR ♦♦ INT ♦♦♦
cool down
DEX ♦♦♦ INT ♦♦♦
success rate
INT ♦♦♦♦ Affected by knowledge of acid. Affected by skill level.
acid strike
effect
STR ♦ INT ♦♦ Affected by knowledge of acid.
cool down
DEX ♦♦♦♦
bloody ball
effect
STR ♦♦ DEX ♦♦ INT ♦♦ Affected by rank knowledge of blood.
note
Ignore opponent resistance.
bloody knife
effect
STR ♦♦ DEX ♦♦♦ INT ♦♦♦♦ Affected by knowledge of blood.
bloody wave
effect
STR ♦♦♦ DEX ♦♦♦ INT ♦♦♦♦
duration
INT ♦♦♦♦
bloody wall
effect
STR ♦♦ INT ♦♦♦
duration
DEX ♦♦ INT ♦♦♦
cool down
DEX ♦♦♦♦
success rate
Affected by rank knowledge of blood.
bloody zenith
effect
STR ♦♦♦♦ DEX ♦♦♦ INT ♦♦ Affected by rank tiger nail.
duration
STR ♦♦♦♦ DEX ♦♦♦ INT ♦♦ Affected by rank tiger nail.
success rate
Affected by rank knowledge of blood.
rapid gliding
cool down
DEX ♦♦♦♦
range
DEX ♦♦♦♦
meteor strike
effect
STR ♦♦♦♦ DEX ♦♦♦♦ INT ♦♦ Affected by rank knowledge of innate. Affected by caster level.
note
Knowledge of innate rank will increase the damage cap of the skill (cap noticeable on higher int).
blood drain 2
success rate
Based on tohit / defense ratio and level.
note
Cannot be used together with mephisto and stone skin.
mephistopheles
effect
STR ♦♦♦ DEX ♦♦♦ INT ♦♦♦
cool down
INT ♦♦♦♦
duration
Blood Drain doesn`t work while this buff is active.
stone skin
effect
INT ♦♦♦♦
duration
STR ♦ INT ♦♦♦♦
cool down
STR ♦ INT ♦♦♦♦
note
Decrease all type of damage up to 25%, based on int. Versus gunners can decrease 100% based on a chance. Blood Drain doesn`t work while this buff is active.
bloody shout 2
note
Increase hp by 30%.
Combat
blood curse
effect
STR ♦♦♦ DEX ♦♦
duration
DEX ♦♦♦♦
success rate
Based on symposion attack.
note
The effect represent the Defense, Protection and HP penalty.
curse of blood
effect
INT ♦♦♦♦
duration
INT ♦♦♦♦ Affected by knowledge of blood.
bat storm 2
effect
STR ♦♦ DEX ♦♦ Affected by rank knowledge of innate.
gray darkness
duration
INT ♦♦♦♦
cool down
DEX ♦♦♦ INT ♦♦
set afire
effect
STR ♦♦♦ DEX ♦♦ Affected by rank tiger nail.
cool down
STR ♦♦♦ DEX ♦♦
range
STR ♦♦♦♦ DEX ♦♦♦ INT ♦♦
violent phantom
effect
STR ♦♦♦ DEX ♦♦
wild wolf
effect
STR ♦ DEX ♦♦♦
moon card
100% tohit rate 60% chances to give Hallucination Increased push range.
bloody symposion
effect
STR ♦ DEX ♦♦♦♦
effect
DEX ♦♦♦♦ Based on skill level.
godly set
Bloody Curse success rate is 100% The debuff limit is increased Increased damage.
lethal claw
effect
STR ♦♦ DEX ♦
note
Damage increase by a percent from 10 in 10 levels up to level 350.
Mage
doom
effect
INT ♦♦♦♦
duration
INT ♦♦♦♦ Affected by opponent resistance.
cool down
INT ♦♦♦♦
success rate
INT ♦♦♦♦ Affected by rank knowledge of curse. Affected by opponent resistance.
seduction
effect
INT ♦♦♦♦
duration
INT ♦♦♦♦ Affected by rank knowledge of curse. Affected by opponent resistance.
cool down
INT ♦♦♦♦ Affected by rank knowledge of curse.
success rate
INT ♦♦♦♦ Affected by rank knowledge of curse. Affected by opponent resistance.
death
effect
STR ♦♦ INT ♦♦♦ Affected by rank knowledge of curse.
duration
INT ♦♦♦♦ Affected by rank knowledge of curse. Affected by opponent resistance.
cool down
DEX ♦♦♦♦
success rate
INT ♦♦♦♦ Affected by rank knowledge of curse. Affected by opponent resistance.
hallucination
duration
STR ♦♦♦ DEX ♦♦♦ INT ♦♦♦♦ Affected by opponent resistance.
cool down
STR ♦♦♦ DEX ♦♦♦ INT ♦♦♦♦
success rate
INT ♦♦♦♦ Affected by opponent resistance.
paralyze
effect
INT ♦♦♦♦ Affected by caster level.
duration
INT ♦♦♦♦ Affected by rank wisdom of silence. Affected by opponent resistance.
cool down
DEX ♦♦♦♦
success rate
INT ♦♦♦♦
note
The effect reffers to the damage decrease `buf` the enemy received while being paralyzed.
darkness
duration
INT ♦♦♦♦ Affected by rank wisdom of darkness.
cool down
INT ♦♦♦♦
range
Affected by rank wide darkness.
noose of wraith
effect
INT ♦♦♦♦
Note
This skill ignores opponent resistance.
aberration
effect
Affected by opponent all resistance.
duration
INT ♦♦♦♦ Affected by opponent all resistance. Based on skill level.
moon card
Ignores opponent resistance by 70%, which results in longer duration. 100% success rate.
bloody scarify
effect
DEX ♦ INT ♦♦♦ Affected by knowledge of blood.
cool down
DEX ♦♦♦♦ Affected by knowledge of blood.
godly set
Second effect has more damage, makes crit and can give Death or Seduction or Doom any of the hit area targets.
venom circle
effect
INT ♦♦♦♦ Affected by rank knowledge of acid.
duration
INT ♦♦♦♦ This reffers to the poison effect.
cool down
INT ♦♦♦♦
note
Damage increase by a percent from 10 in 10 levels up to level 350. Cannot hit if levels difference (between caster and enemy) is bigger than 100.