Awaken

DarkEdenLegend
ABILITIES



Please note that this information are based on old version of the game, and some information are strictly related to Awaken.

Silver What is Silver ?
✠ Silver is an extra damage dealt by Slayers to enemies (Monsters, Vampires and Ousters) granting them a silver status on their HP bars which reduces their max HP.
✠ Silver damage is not affected by All Resistance.
✠ By default, ousters receive more silver dmg vs vampires, but they also have a rank that decrease the silver dmg received
✠ Silver damage is based on the hit damage and caster level.
✠ When using the Godly set, some of the 161 skills will make silver by default even if the weapon is enchanted or not

How to get Silver ?
✠ All Slayers weapons (mages, melee and ranged) can be gild with silver at NPC: Smairovich Knight Guild 1F (Eslania NW).
✠ Gunners can use Silver Bullets to have extra Silver Damage.

How to heal Silver damage?
✠ Using the Honey Rice Cake from Pumpkin NPC
✠ You can heal through various spells: Summon Casket, Bite of Death (as long as Mephistopheles is not active), Blood Drain, Transfusion, Nymph Recovery, Summon Water Elemental, Ice Horizon
✠ Transport methods can also heal your silver: Death Neither, Silestean
Physical Hit Success The hitting success rate is a chance value based on the difference between your Tohit and opponent`s Defense.
Because it works as a chance, it means that a 300 Tohit is possible to hit a 1000 Defense rare, while a 600 tohit will hit 1000 defense more often.

Notes:
✠ Some skills can do critical (or only push) even if the skill hit is a success or not.
✠ Other skills have a tohit bonus (means that even your tohit is low in comparation with opponent defense, the hit can be a success).
✠ Vampires and Monsters have lower Tohit/Defense in day (by ~30%) and higher Tohit/Defense in night (by ~50%).
✠ Tohit doesn`t increase your damage and Defense doesn`t lower the received damage.
Physical Damage The damage made by physical attacks is based on your Damage, Skills damage bonuses, Critical and opponent`s Protection.
The damage you make in an opponent it is reduced by his Protection, based on a formula. If the hit is a critical hit, the opponent Protection is ignored (hence, your hit damage is not reduced anymore).
Some skills have critical bonuses, but you can increase the chance to do critical by using Critical options.

Notes:
✠ Your Damage is affected by: Min-Max Damage, Possible ranks that affect damage, or give damage bonuses to specific skills and Damage items.
✠ In case of slayers (mostly all the skills) and vampires (some of the skills) the Damage option is used in skills damage formula, which make Damage option important for the final damage. While in ousters the Damage options is added to the overall damage and not included in the skills formulas, therefor ousters get the `important damage` from pure stats.
✠ Vampires and Monsters have lower Protection in day (by ~30%) and higher Protection in night (by ~50%).
✠ The critical hit works as chance which is defined by the amount of Critical you are using.
✠ When a crit hit occur is not necessary to make a push also. The push comes sometimes random, other times in purpose (depend on skill).
Magical Hit Success The magical hit success rate is a chance value based on the difference between your Magical Penetration and opponent`s Magical Defense.
Because Awaken do not use options such as PVP%, Increase & Decrease, The Magical Penetration and Defense are calculated (like in old days) based on your INT and opponent`s level and in some cases based on opponent`s All Resistance.
The Magical Penetrate is equivalent with your INT/3. While the magical defense is equivalent with a formula based on opponent`s Level and All Resistance.

Note:
✠ Some of the skills have effects that are altered by opponent`s All resistance: duration of effect or the power of the effect.
Magical Damage The damage made by magical attacks is based on your INT, Skills damage bonuses and opponent`s All Resistance.
The hit damage you make is reduced by the opponent All Resistance, based on a formula.

Note: Following skills ignore opponent`s All Resistance (so their damage / effect is not reduced): Acid Storm, Bloody Ball, Darkblue Poison, Noose of Wrath, Bombing Star, Aura Ring, Sweep Vice, Meteor Storm, Ice Lance and Magnum Spear.
Magic/Physic Attack The options you are seing on Zaps and Horus+ Items.
Because Awaken do not use options such as PVP%, Increase & Decrease, this option works as a bonus to the Magical or Physical Damage your hit is making.

Note:
✠ Using this options in high amount (high grade zaps, osiris items) will make a `worthy` difference.
Magic/Physic Defense The options you are seing on Zaps and Horus+ Items.
Because Awaken do not use options such as PVP%, Increase & Decrease, this option works as a bonus to the All Resistance / Protection you have when the opponent`s hit damage is calculated.

Note:
✠ Using this options in high amount (high grade zaps, osiris items) will make a `worthy` difference.
Magic Avoid Books In Awaken, Magic Avoid Books give All Resistance when learned + a magic attack avoid chance:
MA1 - gives 50 All Resistance
MA2 - gives 100 All Resistance
MA3 - gives 150 All Resistance
Avoid chance:
✠ If you have MA1+MA2, the avoid chance triggers only if you have more then 600 All Resistance;
✠ If you have MA1+MA2+Ma3 the avoid chance triggers even if you have 600 or not All resistance.


To avoid confusion please note: in Awaken, Magical refer to mages and Physical to melee. For example: Magical Damage - refer to overall damage that come from a mage, while Physical Damage - refer to the damage made by combats.













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