Awaken

DarkEdenLegend
OUSTERS SKILLS



Please read this text before looking on the skills table! There are some rules that are mandatory to know for easier understanding of skill table.

The EFFECT, you see in the table, refer to what the main feature of the skill is. (if it is an attack skill EFFECT will refer to damage, if it is a buff will refer to what the buff does)
The RANGE, you see in the table, may refer to: distance between caster and enemy or ground, distance between targets (for an aoe)
The DURATION, you see in the table, the duration can be fixed or based on stats, or party numbers.
Some ranks give an extra bonus to specific skills (not talking here about what the rank does)
How important an attribute it is for the specific skill`s effect, duration or cool down will be noted as: STR:♦♦, DEX:♦♦♦ . The symbol ♦ goes from 1 (low importance) to 4 (very high importance). For example: INT:♦♦♦ this means that the skill gets most of its effect from int vs INT:♦ which means the skill`s effect will be improved by int in small amount

All skills have effect or duration or cd based on skill level! So keep in mind that for any skill, the skill level is mandatory to be high level (slayers and vampires have their skill level up to 100 - increase by leveling, ousters up to 30 - increase with skill points).
All magical skills are affected by opponent resistance, except those where it is specified! The resistance of the opponent can affect (depending on skill): the damage of a skill, the duration or the success rate.
Some skills are capped (they have a maximum), we did not specify this information in the table, but you will notice it in game.
We did not include all skills. However, if some important skill we did not list please open a ticket about it and we will add its information to the table.
Please keep in mind that we cannot provide direct formulas of the skills in order to prevent exploitation and to maintain a fair and balanced gameplay experience.

Common
divine spirit
effectSkill level.
durationSkill level.
noteReduce incomming magic damage by 50% consuming the mp.
The mp consumed is 25% from the damage decreased.
critical magic
effectSkill level.
note Specific skills can do extra damage with a chance, based on Critical Magic level: Kasa Arrow, Blaze Bolt, Earth Teeth, Hands of Nizie, Stone Auger, Emission Water, Beat Head, Magnuam Spear, Fire Piercing, Summon Fire Elemental, Ice Lance and Meteor Storm.
The chance can be maximum 20% if Critical Magic level is 30.



Combat
evade
effectDEX ♦♦♦♦ 
Skill level.
noteAfter 600 dex the buf gives a bonus.
durationDEX ♦♦♦♦ 
Skill level.
blunting
effectSTR ♦♦♦♦ DEX ♦ 
Skill level.
durationDEX ♦♦ INT ♦♦
Skill level.
cool downDEX ♦♦♦♦ 
success ratioSTR ♦♦♦♦ 
Skill level.
noteBonus ia capped at 1000.
If used over requital any reflected damage comes back to you.
cross guard
effectDEX ♦♦♦♦
Skill level.
Capped.
durationDEX ♦♦♦♦ 
Skill level.
Capped.
noteIf dex > str-200 a bonus is applied.
sharp chakram
effectSkill level.
noteThe bonus can be maximum 20%.
hide sight
effectSkill level.
noteIncrease tohit and attak speed with a fixed amount.
If str > dex+100 the tohit bonus is greater.
shift break
effectSTR ♦♦♦♦ DEX ♦♦♦♦ 
Skill level.
cool downDEX ♦♦♦♦ 
Skill level.
noteThe skill also remove darkness based on a chance, which can be maximum 90% if the skill level is maximized.
destruction spear
effectDEX ♦♦♦♦ 
Skill level.
durationDEX ♦♦♦♦ 
Skill level.
cool downDEX ♦♦♦♦ 
Skill level.
succ rateThe poison success rate is based on skill level.
noteThe mastery increase the dmg of the skill based on mastery level.
charging attack
effectSTR ♦♦♦♦ 
Skill level.
durationSkill level.
A duration bonus is applied if bless fire passive is in use.
rangeSkill level.
distance blitz
effectSTR ♦♦♦ DEX ♦ 
Skill level.
noteThe skill hits a 3x3. the main damage is made to the targeted enemy while the damage made to monsters nearby is decreased based on range.
sharp hail
effectSTR ♦♦ DEX ♦♦ 
noteThe skill hits 4 times.
squally barrier2
effectReduce damage received by 80%.
durationFixed.
halo
effectSTR ♦♦♦♦ 
Based on the range between the effect and enemy.
The damage is based on skill level.
durationDEX ♦♦♦♦ 
moon card Better damage and skill duration,
heter chakram
effectSTR ♦♦ DEX ♦ 
cool downDEX ♦♦♦♦ 
noteSkill hits 3 times, with the last bomb doing higher damage.
The damage is based on skill level.
godly set Hit up to 10 targets (instead of 5)
The bombs have more damage
20% chances to give Block Head to any of the targets
brionac
effectSTR ♦♦♦ DEX ♦♦♦♦ 
Damage based on either dex or str.
fire durationDEX ♦♦♦♦ 
noteIncrease damage with a percent from 10 in 10 levels.



Fire
hands of fire
effectSkill level.
A bonus is applied if the fire is buffed with reactive armor.
prominence
effectINT ♦♦♦♦
Skill level.
durationINT ♦♦♦♦
Skill level.
range Skill level.
noteCannot be cast over certain ground skills.
ring of flare
effectINT ♦♦♦♦
Skill level.
durationINT ♦♦♦♦
Skill level.
fire piercing
effectINT ♦♦♦♦
Skill level.
noteDoes critical with 20% chance.
Crit items improve this chance.
magnum spear
effectINT ♦♦♦♦
Skill level.
Skill mastery.
rangeSkills level.
noteThe skill ignore opponent resistance
Also the mastery increase the dmg based on its lvl but with out the mastery the skill gets a chance to do critical damage: the chance is based on the skill level (max 25%)
hellfire
effectINT ♦♦♦♦
Skill level.
cool downINT ♦♦♦♦
rangeINT ♦♦♦♦
noteCannot be cast over certain ground skills.
summon miga
effectINT ♦♦♦♦
durationSkill level.
noteThe summoned miga`s damage is based on the caster`s int.
fierce flame
effectINT ♦♦♦♦
The damage is based on skill level.
cool downINT ♦♦♦♦
moon card The skill will hit more targets (in bigger area) but will do slightly less damage.
dummy drake
effectINT ♦♦♦♦
The damage is based on skill level.
durationDEX ♦♦♦♦ 
godly set The bomb effect of the skil is replaced with an army of Miga that will do damage in the nearby targets.
incinerate
effectINT ♦♦♦♦
The damage is based on skill level.
noteThe skill will get more damage from 10 in 10 lvls.



Water
emission water
effectINT ♦♦♦♦
Skill level.
Affected by water endow rank.
ice field
durationINT ♦♦♦♦
Skill level.
Capped.
cd Based on duration.
rangeINT ♦♦♦♦
Capped.
noteCannot be cast over summon clay.
water barrier
effectINT ♦♦♦♦
Skill level.
cool downINT ♦♦♦♦
Skill level.
noteWorks agains magical attacks only (some attacks ignore water barrier).
The effect can be maximum 50%.
nymph recovery
effectINT ♦♦♦♦
Skill level.
cool downSkill level.
noteEffect amount differ if the skill is cast on self or on others
Cure poisons and flare
If water force is activated (ctrl+1) the effect bonus is bigger
liberty
durationSkill level.
noteCure the paralize based on a chance which is based on the skill level and paralyze level.
ice lance
effectINT ♦♦♦♦
Skill level.
rangeSkill level.
noteMastery increase the skill damage with a percent based on mastery level (maxim 15% on mastery lvl 30).
noteThis skill ignores the opponent resistance.
soul rebirt
durationSkill level.
chanceSkill level.
range Skill level.
masteryIncrease the skill range
Increase the mount of HP resurrected
Increase the success rate
frozen armor
effectINT ♦♦♦♦
Skill level.
durationINT ♦♦♦♦
Skill lvl.
A doration bonus to the freeze effect is added with rank undines knowledge.
explosion water
effectINT ♦♦♦♦
Skill level.
rangeSkill level.
cool downSkill level.
dmg reduceSkill level.
noteDoes critical with a chance based on skill level.
ice horizon
effectINT ♦♦♦♦
Skill level.
The heal amount is boosed while using water force (ctr+1).
durationINT ♦♦♦♦
Skill level.
shadow of storm
effectINT ♦♦♦♦
Range.
durationBased on skill level.
noteDuration reffers to the ground effect that kepe harming the enemies.
moon card The skill ground effect (the invisible splahs) damage and duration are increased.
hydro convergence
effectINT ♦♦♦♦
Based on skill level.
cool downDEX ♦♦♦♦ 
Based on skill level.
noteReduce the hp,mp (vampire mp reduce is added to hp reduce)
This skill also have a bomb with aoe affect; bomb which is triggered with a ratio of 15%
godly set Damage is increased
The splash effect makes one time crit and give paralize to monsters.
frozen glacier
effectINT ♦♦♦♦
Based on skill level.
noteDmg increase from 10 in 10 levels.
Gives freeze effect based on a 20% ratio.



Earth
tendril
durationSkill level.
succ rateBased on skill level: however on max level the skill wil still have a 10% fail rate.
gnomes whisper
durationINT ♦♦♦♦
noteCan see Hide, Invisibility and Snipining modes.
stone auger
effectINT ♦♦♦♦
cool downSkill level.
refusal ether
cool downSkill level.
noteDarkness is removed with a ratio based on skill level and int.
reactive armor
effectINT ♦♦♦♦
Skill level.
masteryGives more protection and defense bonuses.
Also adds to the skill effect a enemy damage decrease feature which is based on mastry lvl.
ground bless
effectSTR ♦♦♦ DEX ♦♦♦ INT ♦♦♦
Skill level.
noteA little bonus is given to the skill effect based on the advancent level of the caster.
The bonus is capped.
summon ground element
durationINT ♦♦♦♦
Skill level.
cd Basedon duration.
noteGround elment`s HP is based on skill level.
meteor storm
effectINT ♦♦♦♦
Skill level.
cool downSkill level.
noteThis skill ignores oppoenent resistance.
Destinies
effectINT ♦♦♦♦
Based on skill level.
moon card Bigger area and more damage.
summon clay
effectThe skill clears: darkness, gray darkness, regeneration, acid swamp, mercy ground, sword of thor, bloody wall, yellow and green poisons, ice filed, sanctuary, temeons and install turret.
All ousters inside the circle will decrease the incoming damage by a fixed percent; magical attacks are decreased more than the physical ones.
cool downINT ♦♦♦♦
godly set On first time used, the skill will clear/cure a wider area.
The protection inside the area is increased.
Based on chance, the enemies in the area can get Tendril.
asteroid bomber
effectINT ♦♦♦♦
Based on skill level.
noteThe skill increase its damage by a percent from 10 in 10 levels.













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