Please read this text before looking on the skills table! There are some rules that are mandatory to know for easier understanding of skill table.
The EFFECT, you see in the table, refer to what the main feature of the skill is. (if it is an attack skill EFFECT will refer to damage, if it is a buff will refer to what the buff does)
The RANGE, you see in the table, may refer to: distance between caster and enemy or ground, distance between targets (for an aoe)
The DURATION, you see in the table, the duration can be fixed or based on stats, or party numbers.
Some ranks give an extra bonus to specific skills (not talking here about what the rank does)
How important an attribute it is for the specific skill`s effect, duration or cool down will be noted as: STR:♦♦, DEX:♦♦♦ . The symbol ♦ goes from 1 (low importance) to 4 (very high importance). For example: INT:♦♦♦ this means that the skill gets most of its effect from int vs INT:♦ which means the skill`s effect will be improved by int in small amount
All skills have effect or duration or cd based on skill level! So keep in mind that for any skill, the skill level is mandatory to be high level (slayers and vampires have their skill level up to 100 - increase by leveling, ousters up to 30 - increase with skill points).
All magical skills are affected by opponent resistance, except those where it is specified! The resistance of the opponent can affect (depending on skill): the damage of a skill, the duration or the success rate.
Some skills are capped (they have a maximum), we did not specify this information in the table, but you will notice it in game.
We did not include all skills. However, if some important skill we did not list please open a ticket about it and we will add its information to the table.
Please keep in mind that we cannot provide direct formulas of the skills in order to prevent exploitation and to maintain a fair and balanced gameplay experience.
Common
divine spirit
effect
Skill level.
duration
Skill level.
note
Reduce incomming magic damage by 50% consuming the mp. The mp consumed is 25% from the damage decreased.
critical magic
effect
Skill level.
note
Specific skills can do extra damage with a chance, based on Critical Magic level: Kasa Arrow, Blaze Bolt, Earth Teeth, Hands of Nizie, Stone Auger, Emission Water, Beat Head, Magnuam Spear, Fire Piercing, Summon Fire Elemental, Ice Lance and Meteor Storm.
The chance can be maximum 20% if Critical Magic level is 30.
Combat
evade
effect
DEX ♦♦♦♦ Skill level.
note
After 600 dex the buf gives a bonus.
duration
DEX ♦♦♦♦ Skill level.
blunting
effect
STR ♦♦♦♦ DEX ♦ Skill level.
duration
DEX ♦♦ INT ♦♦ Skill level.
cool down
DEX ♦♦♦♦
success ratio
STR ♦♦♦♦ Skill level.
note
Bonus ia capped at 1000. If used over requital any reflected damage comes back to you.
cross guard
effect
DEX ♦♦♦♦ Skill level. Capped.
duration
DEX ♦♦♦♦ Skill level. Capped.
note
If dex > str-200 a bonus is applied.
sharp chakram
effect
Skill level.
note
The bonus can be maximum 20%.
hide sight
effect
Skill level.
note
Increase tohit and attak speed with a fixed amount. If str > dex+100 the tohit bonus is greater.
shift break
effect
STR ♦♦♦♦ DEX ♦♦♦♦ Skill level.
cool down
DEX ♦♦♦♦ Skill level.
note
The skill also remove darkness based on a chance, which can be maximum 90% if the skill level is maximized.
destruction spear
effect
DEX ♦♦♦♦ Skill level.
duration
DEX ♦♦♦♦ Skill level.
cool down
DEX ♦♦♦♦ Skill level.
succ rate
The poison success rate is based on skill level.
note
The mastery increase the dmg of the skill based on mastery level.
charging attack
effect
STR ♦♦♦♦ Skill level.
duration
Skill level. A duration bonus is applied if bless fire passive is in use.
range
Skill level.
distance blitz
effect
STR ♦♦♦ DEX ♦ Skill level.
note
The skill hits a 3x3. the main damage is made to the targeted enemy while the damage made to monsters nearby is decreased based on range.
sharp hail
effect
STR ♦♦ DEX ♦♦
note
The skill hits 4 times.
squally barrier2
effect
Reduce damage received by 80%.
duration
Fixed.
halo
effect
STR ♦♦♦♦ Based on the range between the effect and enemy. The damage is based on skill level.
duration
DEX ♦♦♦♦
moon card
Better damage and skill duration,
heter chakram
effect
STR ♦♦ DEX ♦
cool down
DEX ♦♦♦♦
note
Skill hits 3 times, with the last bomb doing higher damage. The damage is based on skill level.
godly set
Hit up to 10 targets (instead of 5) The bombs have more damage 20% chances to give Block Head to any of the targets
brionac
effect
STR ♦♦♦ DEX ♦♦♦♦ Damage based on either dex or str.
fire duration
DEX ♦♦♦♦
note
Increase damage with a percent from 10 in 10 levels.
Fire
hands of fire
effect
Skill level. A bonus is applied if the fire is buffed with reactive armor.
prominence
effect
INT ♦♦♦♦ Skill level.
duration
INT ♦♦♦♦ Skill level.
range
Skill level.
note
Cannot be cast over certain ground skills.
ring of flare
effect
INT ♦♦♦♦ Skill level.
duration
INT ♦♦♦♦ Skill level.
fire piercing
effect
INT ♦♦♦♦ Skill level.
note
Does critical with 20% chance. Crit items improve this chance.
magnum spear
effect
INT ♦♦♦♦ Skill level. Skill mastery.
range
Skills level.
note
The skill ignore opponent resistance Also the mastery increase the dmg based on its lvl but with out the mastery the skill gets a chance to do critical damage: the chance is based on the skill level (max 25%)
hellfire
effect
INT ♦♦♦♦ Skill level.
cool down
INT ♦♦♦♦
range
INT ♦♦♦♦
note
Cannot be cast over certain ground skills.
summon miga
effect
INT ♦♦♦♦
duration
Skill level.
note
The summoned miga`s damage is based on the caster`s int.
fierce flame
effect
INT ♦♦♦♦ The damage is based on skill level.
cool down
INT ♦♦♦♦
moon card
The skill will hit more targets (in bigger area) but will do slightly less damage.
dummy drake
effect
INT ♦♦♦♦ The damage is based on skill level.
duration
DEX ♦♦♦♦
godly set
The bomb effect of the skil is replaced with an army of Miga that will do damage in the nearby targets.
incinerate
effect
INT ♦♦♦♦ The damage is based on skill level.
note
The skill will get more damage from 10 in 10 lvls.
Water
emission water
effect
INT ♦♦♦♦ Skill level. Affected by water endow rank.
ice field
duration
INT ♦♦♦♦ Skill level. Capped.
cd
Based on duration.
range
INT ♦♦♦♦ Capped.
note
Cannot be cast over summon clay.
water barrier
effect
INT ♦♦♦♦ Skill level.
cool down
INT ♦♦♦♦ Skill level.
note
Works agains magical attacks only (some attacks ignore water barrier). The effect can be maximum 50%.
nymph recovery
effect
INT ♦♦♦♦ Skill level.
cool down
Skill level.
note
Effect amount differ if the skill is cast on self or on others Cure poisons and flare If water force is activated (ctrl+1) the effect bonus is bigger
liberty
duration
Skill level.
note
Cure the paralize based on a chance which is based on the skill level and paralyze level.
ice lance
effect
INT ♦♦♦♦ Skill level.
range
Skill level.
note
Mastery increase the skill damage with a percent based on mastery level (maxim 15% on mastery lvl 30).
note
This skill ignores the opponent resistance.
soul rebirt
duration
Skill level.
chance
Skill level.
range
Skill level.
mastery
Increase the skill range Increase the mount of HP resurrected Increase the success rate
frozen armor
effect
INT ♦♦♦♦ Skill level.
duration
INT ♦♦♦♦ Skill lvl. A doration bonus to the freeze effect is added with rank undines knowledge.
explosion water
effect
INT ♦♦♦♦ Skill level.
range
Skill level.
cool down
Skill level.
dmg reduce
Skill level.
note
Does critical with a chance based on skill level.
ice horizon
effect
INT ♦♦♦♦ Skill level. The heal amount is boosed while using water force (ctr+1).
duration
INT ♦♦♦♦ Skill level.
shadow of storm
effect
INT ♦♦♦♦ Range.
duration
Based on skill level.
note
Duration reffers to the ground effect that kepe harming the enemies.
moon card
The skill ground effect (the invisible splahs) damage and duration are increased.
hydro convergence
effect
INT ♦♦♦♦ Based on skill level.
cool down
DEX ♦♦♦♦ Based on skill level.
note
Reduce the hp,mp (vampire mp reduce is added to hp reduce) This skill also have a bomb with aoe affect; bomb which is triggered with a ratio of 15%
godly set
Damage is increased The splash effect makes one time crit and give paralize to monsters.
frozen glacier
effect
INT ♦♦♦♦ Based on skill level.
note
Dmg increase from 10 in 10 levels. Gives freeze effect based on a 20% ratio.
Earth
tendril
duration
Skill level.
succ rate
Based on skill level: however on max level the skill wil still have a 10% fail rate.
gnomes whisper
duration
INT ♦♦♦♦
note
Can see Hide, Invisibility and Snipining modes.
stone auger
effect
INT ♦♦♦♦
cool down
Skill level.
refusal ether
cool down
Skill level.
note
Darkness is removed with a ratio based on skill level and int.
reactive armor
effect
INT ♦♦♦♦ Skill level.
mastery
Gives more protection and defense bonuses. Also adds to the skill effect a enemy damage decrease feature which is based on mastry lvl.
ground bless
effect
STR ♦♦♦ DEX ♦♦♦ INT ♦♦♦ Skill level.
note
A little bonus is given to the skill effect based on the advancent level of the caster. The bonus is capped.
summon ground element
duration
INT ♦♦♦♦ Skill level.
cd
Basedon duration.
note
Ground elment`s HP is based on skill level.
meteor storm
effect
INT ♦♦♦♦ Skill level.
cool down
Skill level.
note
This skill ignores oppoenent resistance.
Destinies
effect
INT ♦♦♦♦ Based on skill level.
moon card
Bigger area and more damage.
summon clay
effect
The skill clears: darkness, gray darkness, regeneration, acid swamp, mercy ground, sword of thor, bloody wall, yellow and green poisons, ice filed, sanctuary, temeons and install turret. All ousters inside the circle will decrease the incoming damage by a fixed percent; magical attacks are decreased more than the physical ones.
cool down
INT ♦♦♦♦
godly set
On first time used, the skill will clear/cure a wider area. The protection inside the area is increased. Based on chance, the enemies in the area can get Tendril.
asteroid bomber
effect
INT ♦♦♦♦ Based on skill level.
note
The skill increase its damage by a percent from 10 in 10 levels.